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Star Wars Zero Company Is XCOM in the Clone Wars

Take the studio veterans behind the modern XCOM games, hand them the Star Wars license, drop the whole thing into the twilight of the Clone Wars, and price it below a full-fat AAA release. That’s Star Wars Zero Company, and it lands August 27, 2026 as the biggest licensed game of the month, a single-player, turn-based tactics campaign that’s been quietly building buzz since its 2025 reveal.

If you’ve ever wanted to command a squad of clones, scoundrels, and droids through cover-based firefights where one bad move can get a favorite soldier killed for good, this is aimed squarely at you. Here’s what it actually is, how it plays, what it costs, and whether it’s worth a preorder.

Star Wars Zero Company at a glance:

  • August 27, 2026, release date (a Thursday)
  • $49.99, PC standard edition (below the usual $70 AAA line)
  • PC, PS5, Xbox Series X|S, no last-gen, no Switch
  • Single-player, story campaign, no multiplayer
  • Turn-based tactics, XCOM-style cover, positioning, and permadeath
  • Bit Reactor + Respawn + Lucasfilm, the studios behind it
  • Clone Wars era, an original “shadow war” story

What Kind of Game Is Star Wars Zero Company?

It’s a single-player, turn-based tactics game in the vein of XCOM, think top-down squad combat built around cover, positioning, and careful decision-making rather than reflexes. You command a team of operatives through story missions, manage them between fights, and live with the consequences when things go wrong.

The pedigree is the headline here. It’s developed by Bit Reactor, a studio founded by Greg Foertsch, who spent two decades at Firaxis as art director on the rebooted XCOM series, in collaboration with Respawn Entertainment (the Jedi: Survivor team) and Lucasfilm Games, published by EA. In other words, this isn’t a licensed cash-in bolted onto a generic engine; it’s genuine tactics-genre talent building a Star Wars game they’ve openly said they want to use to reinvigorate the whole strategy space.

That’s a meaningful distinction for the site’s crowd, because Star Wars has always lived at the crossroads of gaming and collecting. It’s the same crossover energy driving the boom in video game trading cards, big franchises spilling across every format fans will chase them into.

Who Are Hawks and Zero Company?

You play as Hawks, a disgraced former Republic officer who assembles and leads Zero Company, an unconventional outfit of mercenaries and misfits operating in the shadows of the Clone Wars. You can fully customize Hawks’ gender, appearance, and voice at the start, so the “face” of the company is yours to define.

The squad itself is the fun part. Zero Company draws from across the galaxy’s archetypes:

  • Clone Troopers, the disciplined military backbone
  • Scoundrels, your rogues and gunslingers
  • Droids and astromechs, support and utility specialists
  • A Mandalorian, because of course
  • A Jedi, bringing the Force into a tactics layer

The pitch is combining these very different operators into a team that can handle wildly different missions, and the game reportedly features cameos from familiar Clone Wars faces (Anakin Skywalker showed up in the gameplay trailer) without making the story about them.

How Does the Gameplay Work?

Combat is turn-based and played from a top-down view, where you issue orders to a squad and win through smart positioning instead of twitch aim. If you’ve played XCOM, the grammar will feel instantly familiar: take cover, flank, manage line of sight, prioritize targets, and set up your turns so your operators cover each other.

A few systems set it apart from a straight XCOM clone:

  • Squad bonds. As operators fight alongside each other, they build relationships that unlock new support abilities and combat synergies, so team composition matters beyond raw stats.
  • The Den. Between missions you return to your base of operations to recruit operators, upgrade skills and facilities, buy equipment, and pick your next mission from a holotable.
  • Intel informants. You can send out informants to learn enemy plans ahead of a mission, adding a light strategy layer on top of the tactical combat.
  • Two operator types. “Authored” operators are story characters with defined identities; “Custom” operators are mercenaries you build and name yourself.

And then there’s the part that will define how the game feels: permadeath. Both story squadmates and custom mercenaries can die permanently. That’s the classic XCOM tension, the moment a beloved operator bleeds out on a bad roll and isn’t coming back, transplanted into Star Wars. It’s exactly the kind of high-stakes, systems-driven pull that keeps strategy fans hooked, the same reason Steam’s tactics and card-battler niche stays so sticky. If you enjoy that genre on PC, it sits right alongside oddball strategy hits like Steam’s giant-wizard card battler Planks Wars in the “just one more turn” category.

When Does Star Wars Zero Company Release and What Does It Cost?

It launches August 27, 2026 on PC (Steam, EA App, and Epic), PS5, and Xbox Series X|S, and the PC standard edition is $49.99, a notable $20 under the typical AAA price these days. There’s no last-gen version and no Switch release.

That pricing is genuinely the sleeper story. In a year where most big releases charge $70, a licensed Star Wars game asking $49.99 on PC stands out.

![Zero Company undercuts recent Star Wars AAA on PC](star-wars-zero-company-price.png) *PC standard-edition price. Console standard editions run $59.99, still under the $70 norm.*

Here’s how the editions break down:

Edition PC price Console price What you get
Standard $49.99 $59.99 Base game + preorder Crystalline Astromech pack
Deluxe (digital) $59.99 $69.99 Above + Grand Army & Shadow Collective cosmetics + 5 weapon themes
Collector’s (Limited Run) $299.99 $299.99 Physical Black Series thermal detonator, SteelBook, desk mat, foil box

Every preorder, regardless of edition, includes the Crystalline Astromech Cosmetic Pack, an R3 droid, translucent “crystalline” heads for R4/R5 astromechs, and the game’s exclusive BR-1 droid. The soundtrack, an original score by Gordy Haab, releases the same day via Walt Disney Records.

Which Edition Should You Buy?

For almost everyone, the Standard Edition is the right call, the Deluxe only adds cosmetics, and no missions or playable characters are locked behind the pricier tiers. Unless you specifically want the extra armor sets and weapon skins, that $10 upgrade is skippable.

Quick guidance:

  • Standard ($49.99 PC), the clean pick; you get the whole game.
  • Deluxe (+$10), only if you love cosmetic customization for its own sake.
  • Collector’s ($299.99), strictly for hardcore collectors who want the physical thermal detonator and boxed extras. Note the Collector’s Edition preorder window closes August 23, and the big box isn’t expected to ship until 2027.

Collector tip: that $300 boxed set is a display piece first and a game second, the kind of licensed-franchise chase item Star Wars fans know well from the trading-card world, where premium licensed pop-culture sets like Topps Chrome Marvel Studios command similar “for real ones only” prices. Buy it because you want the shelf trophy, not because you need it to play.

Is Star Wars Zero Company Worth Getting Excited About?

Cautiously, yes, the talent, the genre, and the setting line up unusually well, though it’s still an unproven studio’s first full game and a few real risks remain. The upside case is strong: XCOM veterans making a Star Wars tactics game is a concept that basically sells itself to strategy fans, and early hands-on previews described it as polished and close to finished.

Here’s the honest balance sheet:

Reasons for optimism:

  • Genuine XCOM-lineage developers, not a licensed knockoff
  • A fresh, underused corner of the Clone Wars instead of another retread
  • $49.99 on PC undercuts the AAA norm
  • Deep systems (bonds, base-building, permadeath) with real replay potential

Reasons for caution:

  • It’s Bit Reactor’s first release, a big, ambitious debut
  • Permadeath plus tactics depth may frustrate players expecting a casual Star Wars romp
  • EA’s launch track record makes “wait for reviews” a fair instinct
  • Some earlier previews noted sections still needed optimization and bug-fixing

In my honest opinion, this is one of the more genuinely interesting Star Wars games in years precisely because it isn’t chasing the open-world action template everyone else uses. A methodical, permadeath-driven squad tactics campaign is a bold thing to attach to a blockbuster license. Whether it fully lands comes down to mission variety and how well the story squad clicks, but the foundation is exactly what tactics fans have been asking for.

Frequently Asked Questions

Is Star Wars Zero Company on Steam?

Yes. The PC version is available on Steam, as well as the EA App and Epic Games Store, and preorders are already live. It launches alongside the PS5 and Xbox Series X|S versions on August 27, 2026.

Is Star Wars Zero Company multiplayer or single-player?

It’s single-player only, built around a story campaign. There’s no co-op or competitive multiplayer, the focus is entirely on your squad, your choices, and your run through the Clone Wars shadow war.

Is Star Wars Zero Company like XCOM?

Very much so. It’s a top-down, turn-based tactics game with cover, positioning, squad management, and permadeath, the core XCOM formula. That’s no accident, since Bit Reactor was founded by veterans of the modern XCOM series.

How much does Star Wars Zero Company cost?

The standard edition is $49.99 on PC and $59.99 on PS5 and Xbox Series X|S. A digital Deluxe Edition adds cosmetics for $10 more, and a $299.99 physical Collector’s Edition is available for dedicated fans.

Is Star Wars Zero Company on Game Pass or last-gen consoles?

There’s no confirmed Game Pass launch, and it skips last-gen entirely, no PS4, Xbox One, or Switch versions. It’s a current-gen and PC release only, targeting PS5, Xbox Series X|S, and Steam/EA App/Epic.

Do I need to preorder to get the bonus content?

Yes, the Crystalline Astromech Cosmetic Pack is a preorder bonus across all editions, unlocking in-game at launch. It’s cosmetic only, though, so skipping it won’t affect the actual campaign or gameplay in any way.

Final Thoughts

Star Wars Zero Company is the rare licensed game where the concept alone is enough to earn attention: XCOM’s masterminds, a mercenary squad, and the Clone Wars, sold for less than the going AAA rate. On paper, it’s one of the smartest uses of the Star Wars license in a long time, a real strategy game with real stakes, not an open-world checklist wearing a Jedi robe.

My honest take? Wishlist it now, but let the reviews land before you commit, since it’s a new studio’s first swing and permadeath tactics aren’t for everyone. If Bit Reactor sticks the landing, this could be the Star Wars game strategy fans have been quietly hoping for since the XCOM reboot, and at $49.99, it’s asking a lot less than most blockbusters to find out. August 27 can’t come soon enough.

Current listing: Star Wars Zero Company on Steam.

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